Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Z2st2-F35ED-aXZvq-nJPck-yDDmQ | 19/12/1 | 82.3 | 1.36 | 2026-07-05 22:36:15 · 27m 28s | |
| CSGO-DcBii-5dREw-vSP5i-kLa74-PLPpP | 11/20/5 | 62.3 | 0.69 | 2026-07-01 20:32:08 · 37m 50s | |
| CSGO-REya3-ooHQ5-aV8RK-EZkCk-PtcZH | 15/18/4 | 70.7 | 0.93 | 2026-06-26 22:35:07 · 37m 31s | |
| CSGO-VjnBH-SKoMK-T8Z2d-DbRD7-aqKPJ | 12/21/3 | 54.6 | 0.64 | 2026-06-25 18:38:51 · 31m 51s | |
| CSGO-YitGB-UaFsY-tMAP7-cW7sR-rvMpP | 9/17/8 | 65.7 | 0.68 | 2026-06-18 18:27:39 · 36m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.