Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VEAnO-ifuPD-GMmdi-iFuUE-U9JjC | 15/10/4 | 90.9 | 1.45 | 2026-06-27 20:52:54 · 26m 59s | |
| CSGO-s4HpC-WsUJW-FFQ66-EGbnn-DXykG | 10/16/4 | 44.1 | 0.73 | 2026-06-27 19:11:22 · 36m 16s | |
| CSGO-osCjz-HSGJW-iq5O9-bFRVW-RadFO | 10/15/4 | 62.1 | 0.79 | 2026-06-27 17:23:07 · 28m 56s | |
| CSGO-oFJmC-7XLqD-V96B5-hCzD9-SAPcF | 11/14/4 | 66.8 | 0.87 | 2026-06-20 18:02:02 · 30m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.