Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KAV4O-9LFui-dVRNr-LxykF-UxqFF | 15/17/1 | 73.1 | 1.01 | 2026-07-05 19:54:14 · 32m 42s | |
| CSGO-K8cp4-Zpxnd-NGWyr-juxkW-Bkb3K | 16/16/0 | 69.8 | 0.95 | 2026-06-30 17:08:58 · 29m 40s | |
| CSGO-YzJd4-GRanO-3F4WO-AEOvq-43JPJ | 19/13/8 | 106.8 | 1.58 | 2026-06-28 19:22:25 · 37m 4s | |
| CSGO-M9yxP-pSsm7-LxqdS-JNeCn-MEuWK | 18/20/9 | 91.1 | 1.14 | 2026-06-28 18:36:43 · 37m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.