Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TQXPz-P4evz-ADEOV-6R9sa-RkuzF | 7/16/6 | 62.9 | 0.65 | 2026-07-04 22:53:23 · 24m 59s | |
| CSGO-G8ZFQ-KCbZQ-bbBcW-cPYim-tXvzF | 17/18/6 | 80.5 | 1.07 | 2026-06-26 23:05:50 · 39m 33s | |
| CSGO-FHZkQ-RmzfW-eWKNr-PXQ7r-ECBcO | 8/15/3 | 54.7 | 0.70 | 2026-06-13 22:43:46 · 33m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.