Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Oi28Y-WRKVZ-Vv5hd-W2HhS-iaM2G | 12/14/3 | 68.4 | 0.95 | 2026-07-03 20:44:22 · 26m 51s | |
| CSGO-EYuzj-JoKnP-kSLYA-oEyao-3WfnL | 7/16/3 | 32.3 | 0.50 | 2026-07-03 19:24:32 · 29m 2s | |
| CSGO-6uMak-ER52d-E73Ob-TuWaC-8TryM | 4/16/5 | 29.9 | 0.40 | 2026-07-03 13:57:07 · 36m 5s | |
| CSGO-ezesL-YZw3e-hwhdY-bEK6b-fj5ZJ | 12/9/3 | 77.4 | 1.16 | 2026-06-12 09:39:28 · 28m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.