Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9GV6s-kx8cD-ZdYdA-MZKJe-G6LHA | 11/9/6 | 70.8 | 1.30 | 2026-07-03 17:06:51 · 26m 23s | |
| CSGO-PrtOa-YAHdu-WPBkN-OYHxN-t8MUD | 23/20/10 | 108.3 | 1.41 | 2026-07-02 22:43:55 · 38m 12s | |
| CSGO-W7MjQ-ZcEHf-xoMZG-SbPwm-DttiB | 15/16/8 | 90.8 | 1.16 | 2026-07-02 21:59:50 · 35m 18s | |
| CSGO-RFqwe-m36u8-rqybZ-dWA8D-QdvLA | 16/15/2 | 68.1 | 1.09 | 2026-07-02 21:25:40 · 30m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.