Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ejGYi-MS7NU-ofH5D-GXUYT-A7QBD | 13/13/3 | 90.8 | 1.10 | 2026-07-03 21:32:14 · 26m 35s | |
| CSGO-DW6TR-9RpdA-cMOQa-FmSYs-Q27vO | 23/20/4 | 93.7 | 1.22 | 2026-07-03 20:48:04 · 38m 18s | |
| CSGO-8OpRq-Lfafk-9cvxc-iMOpb-2FweM | 10/12/3 | 65.8 | 0.98 | 2026-06-28 19:11:51 · 24m 36s | |
| CSGO-dWmJ2-bEdnn-55QRe-W3VNh-ajmbN | 14/12/7 | 63.3 | 1.11 | 2026-06-18 20:13:29 · 42m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.