Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TYG4N-Knkc7-34EPs-7ROZs-3rP3A | 9/15/3 | 75.1 | 0.77 | 2026-06-28 13:51:22 · 28m 2s | |
| CSGO-B3QSh-46fOq-RSe4C-DFcL5-qVSFE | 16/19/4 | 82.7 | 1.01 | 2026-06-27 20:26:55 · 31m 47s | |
| CSGO-VUwNu-7z9fK-AoDhy-UdD4X-8vKjC | 16/22/9 | 66.8 | 0.90 | 2026-06-25 17:55:49 · 54m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.