Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h96Jn-2W4tA-Hq5XJ-WaZ8e-653JE | 23/11/6 | 110.9 | 1.88 | 2026-07-04 20:08:37 · 29m 13s | |
| CSGO-CA8rY-jawJZ-J4JLr-eHiGy-OfX2Q | 23/11/6 | 113.2 | 1.57 | 2026-07-02 01:14:41 · 31m 26s | |
| CSGO-RfaXU-shdcs-yv6yO-QoGaP-McXTB | 14/7/3 | 114.8 | 1.73 | 2026-06-28 20:47:01 · 19m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.