Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JMUQe-YWQWa-jS9FL-Yuw3J-VTTrC | 13/14/4 | 69.7 | 0.93 | 2026-07-06 04:04:17 · 35m 53s | |
| CSGO-7HqxL-a8DR5-xcYzA-udC4n-qWHzN | 13/20/5 | 60.4 | 0.75 | 2026-07-04 07:04:58 · 39m 15s | |
| CSGO-e5zaj-yrroN-XrF2M-HoEv5-2dKTK | 18/8/6 | 116.5 | 1.74 | 2026-06-28 22:03:38 · 25m 8s | |
| CSGO-yfwJG-A6FZk-4xdyk-n7r9z-5qk2H | 18/23/11 | 69.2 | 0.99 | 2026-06-26 03:35:55 · 41m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.