Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-t3Dbf-Wxn9A-n8ZM9-eH6WP-ab37M | 11/12/2 | 90.2 | 1.06 | 2026-07-01 21:50:09 · 21m 44s | |
| CSGO-VdCAY-4ioDA-CnwFU-kRP9Y-CZGOP | 19/21/2 | 71.7 | 0.93 | 2026-06-29 20:57:00 · 43m 48s | |
| CSGO-LBGWk-TpFJP-JquBS-AH3Uw-oezYP | 11/13/5 | 63.8 | 1.09 | 2026-06-29 20:15:46 · 35m 48s | |
| CSGO-AvJPL-8LFpR-QEmER-stW4s-iWRKF | 21/10/3 | 85.8 | 1.58 | 2026-06-18 21:41:06 · 30m 23s | |
| CSGO-X5ixJ-GK5nR-FS4QQ-ZqcW8-ZeQ3A | 17/14/3 | 78.0 | 1.14 | 2026-06-18 20:40:58 · 43m 50s | |
| CSGO-8B7bS-LB47u-tKKdd-7P2EO-A8wwQ | 11/7/3 | 64.1 | 1.35 | 2026-06-14 11:52:23 · 23m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.