Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uvUkU-fqArk-MLpQb-ZBekK-28CBM | 18/16/5 | 79.1 | 1.15 | 2026-07-03 15:06:19 · 36m 20s | |
| CSGO-EEY8e-D8UiY-34rfu-bdesB-z9H5O | 13/14/0 | 46.0 | 0.88 | 2026-07-01 18:40:19 · 34m 46s | |
| CSGO-kD2hf-dYuod-MVHHy-OGvzL-HoRqJ | 15/12/6 | 94.8 | 1.34 | 2026-07-01 18:08:55 · 28m 29s | |
| CSGO-5NrJa-Hap4J-7qdOZ-cdSF6-tBCJC | 20/15/3 | 77.4 | 1.27 | 2026-06-28 12:45:53 · 33m 1s | |
| CSGO-EBC3C-HHZo2-95pfy-KPGVo-HOH8D | 20/14/7 | 106.9 | 1.51 | 2026-06-19 12:16:50 · 34m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.