Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MyTSu-P7eiN-GhXU3-PUWhW-RQCmQ | 15/12/1 | 62.4 | 1.15 | 2026-07-06 17:30:47 · 33m 0s | |
| CSGO-UL3ub-YPJmu-MsrQs-LmZC8-uBJ8D | 8/14/1 | 51.8 | 0.52 | 2026-07-01 21:51:43 · 23m 42s | |
| CSGO-PwN3K-293Na-oTxV5-r7LO3-VMqBE | 19/12/4 | 108.3 | 1.60 | 2026-06-14 12:23:05 · 26m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.