Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Risw3-6Gbma-ESv3f-Qbxnu-Q27vO | 27/17/11 | 134.6 | 1.74 | 2026-07-07 19:48:14 · 31m 28s | |
| CSGO-PQaSw-76VAx-vYO5U-6ocGV-A7QBD | 24/15/7 | 109.7 | 1.65 | 2026-07-05 18:01:04 · 31m 9s | |
| CSGO-JYdmt-9nDQV-9VFOe-qwWvs-XD8aC | 15/15/3 | 89.2 | 1.05 | 2026-07-05 17:33:05 · 24m 40s | |
| CSGO-wXBWE-K6siz-75mUZ-N2pGJ-tncFO | 23/10/7 | 119.2 | 1.94 | 2026-07-05 16:55:57 · 31m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.