Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UWXFD-oaXz6-ffoNB-GQZVw-UC9WB | 16/16/12 | 86.8 | 1.22 | 2026-06-25 18:34:08 · 34m 47s | |
| CSGO-s6VJf-d8GGP-GzN4R-NEoEv-RWjXM | 23/22/10 | 84.7 | 1.20 | 2026-06-20 18:13:41 · 50m 9s | |
| CSGO-2e3Gk-TqKxJ-ucReK-PKcGe-h5EiJ | 14/14/5 | 106.7 | 1.40 | 2026-06-20 17:41:41 · 23m 12s | |
| CSGO-xiqdf-Hb7wn-G6Mnx-To3Zy-ONCEB | 6/13/5 | 68.9 | 0.61 | 2026-06-16 18:31:09 · 23m 8s | |
| CSGO-jS5z6-Jw2dt-ZwKCB-NXEFs-nNjeC | 16/15/4 | 86.9 | 1.24 | 2026-06-16 18:01:20 · 27m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.