Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d8AEn-mJiiR-y2ijq-d8Tbe-pZG8D | 11/16/6 | 66.7 | 0.78 | 2026-07-06 17:03:59 · 36m 25s | |
| CSGO-tGX4C-omq2L-D2nFO-u9QLR-nRyQN | 12/9/9 | 102.7 | 1.55 | 2026-06-25 16:56:01 · 24m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.