Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pY53j-SOHS9-TOJPo-iEQP7-AfxTC | 24/19/7 | 124.0 | 1.59 | 2026-07-04 17:26:49 · 37m 22s | |
| CSGO-cQoxv-Eutfm-AbGj7-kdx6Q-LmztJ | 17/16/3 | 97.6 | 1.30 | 2026-07-04 16:59:22 · 23m 56s | |
| CSGO-9xiXy-wChAM-uQnmF-XtwtJ-OcOAK | 8/15/1 | 40.9 | 0.48 | 2026-07-04 16:33:40 · 22m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.