76561198045215084
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
TeamDocks rating & ADR trend · last 6 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CbjSa-kt63y-ONXKy-uYWwP-hwAAA | 7/15/0 | 52.8 | 0.38 | 2026-07-08 19:06:38 · 22m 15s | |
| CSGO-Q2j6Q-bTHVo-KmTU5-VUROL-pwzpH | 7/19/7 | 50.9 | 0.47 | 2026-07-07 20:00:10 · 31m 27s | |
| CSGO-qooCW-RA8NL-Gw6kK-BuRir-BDQqJ | 4/14/2 | 41.6 | 0.41 | 2026-07-03 23:48:21 · 24m 23s | |
| CSGO-VCLGG-rZsM6-KpNBF-XsWQa-4jmMC | 9/17/7 | 50.8 | 0.78 | 2026-07-03 23:14:26 · 29m 24s | |
| CSGO-azyL3-BMzUZ-wAWPZ-UUND3-Sf78F | 15/16/5 | 75.7 | 1.03 | 2026-07-03 22:31:57 · 38m 53s | |
| CSGO-EvZJ4-rh9mn-htJHy-vFFYy-9f4NF | 2/14/1 | 44.6 | -0.04 | 2026-07-02 20:30:35 · 23m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.