Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PjrUq-MXAYy-yhfPZ-TdREV-Pa7WB | 17/9/7 | 78.0 | 1.46 | 2026-07-04 17:29:24 · 37m 44s | |
| CSGO-vYGWF-GY9dy-XyVnT-uwK2A-jAhaB | 14/12/12 | 82.7 | 1.20 | 2026-07-03 18:24:01 · 32m 32s | |
| CSGO-QrZu2-Ra7rX-wJxzH-uq3tm-EtLbM | 11/15/4 | 71.8 | 0.93 | 2026-06-28 19:35:23 · 32m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.