Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J4pLJ-uzXu4-YBUBG-mCXSN-iR6FP | 17/14/7 | 71.5 | 1.17 | 2026-07-02 18:42:49 · 36m 34s | |
| CSGO-bAGLv-dn9JT-oFNGT-AnNVx-CfoAL | 18/15/4 | 91.0 | 1.25 | 2026-06-23 18:01:40 · 30m 51s | |
| CSGO-Qu8YH-HkoCv-bHLpO-P9bBO-THTCP | 20/15/4 | 88.1 | 1.27 | 2026-06-22 20:17:35 · 36m 26s | |
| CSGO-vH8Mb-H3xd6-bRnUq-JkJd2-VqKPJ | 14/7/7 | 101.6 | 1.64 | 2026-06-20 22:16:34 · 28m 5s | |
| CSGO-dYcEi-qhdXM-cRwPe-XGOH5-sU7CH | 21/13/6 | 113.1 | 1.60 | 2026-06-20 21:44:52 · 28m 57s | |
| CSGO-YQbCy-WtMKe-Ycik3-pyfC2-cBtKG | 18/9/6 | 88.0 | 1.60 | 2026-06-20 21:15:06 · 26m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.