Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wSitt-RTpuN-nEZss-oQfMq-eDcEC | 11/16/3 | 92.3 | 0.90 | 2026-07-03 21:41:58 · 25m 33s | |
| CSGO-yKAjt-cLkv7-vzK6z-zHHnY-NRz6A | 14/14/3 | 69.3 | 1.08 | 2026-07-03 21:02:35 · 35m 40s | |
| CSGO-k5Mbd-xAdPb-znN72-V8CeE-kosSJ | 8/8/4 | 50.5 | 1.00 | 2026-06-25 07:19:17 · 16m 54s | |
| CSGO-fh9GY-Sbamv-TGrYF-wdZhy-s2ohH | 8/13/6 | 70.0 | 0.84 | 2026-06-24 14:46:51 · 24m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.