Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iSQw9-8j8yc-G7UeC-KkOyW-Bb4mA | 31/22/8 | 114.1 | 1.48 | 2026-07-03 21:44:57 · 43m 24s | |
| CSGO-TOmBJ-dXBVL-CWEGE-YbEBi-ttB3J | 16/18/10 | 81.0 | 1.12 | 2026-07-02 10:48:01 · 34m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.