Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dXyFw-JCfpe-uVxhe-FssAr-bNmkP | 10/19/1 | 48.2 | 0.58 | 2026-07-05 17:50:13 · 40m 55s | |
| CSGO-d9YaR-tbxzP-uNLKo-tSGoR-6a4mA | 9/16/1 | 49.7 | 0.55 | 2026-06-05 09:35:16 · 30m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.