Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ty9t7-VaV9m-zFXrh-uAyzu-ohtnC | 13/17/3 | 67.7 | 0.86 | 2026-07-01 21:39:05 · 37m 38s | |
| CSGO-a5L6B-zD7aC-V5zOT-BkwVR-vmdBN | 14/14/5 | 92.1 | 1.21 | 2026-07-01 19:46:05 · 28m 43s | |
| CSGO-x8Hd7-3nRBY-HoRdT-f9srJ-Kn6nM | 18/17/7 | 86.4 | 1.31 | 2026-06-25 21:46:12 · 39m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.