Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rhaNs-nxfP8-56K39-BmDfp-ziUKF | 13/17/3 | 78.9 | 0.84 | 2026-07-03 21:15:27 · 31m 34s | |
| CSGO-WQWjp-fOHPi-YeYew-yN5rD-NyCJC | 15/19/7 | 93.9 | 0.90 | 2026-07-03 19:58:48 · 34m 57s | |
| CSGO-ocdOD-VTcyw-DJ3eJ-t4OCb-RFPEL | 19/13/3 | 94.9 | 1.31 | 2026-07-03 16:40:08 · 36m 24s | |
| CSGO-fQAMH-TGcGP-8H7Fr-tPzB9-tdTnB | 24/23/8 | 97.9 | 1.10 | 2026-06-28 14:56:06 · 43m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.