Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PwbkE-LvA4o-eNy6L-mPbTs-zC8rN | 16/17/3 | 78.4 | 1.01 | 2026-07-04 21:25:33 · 32m 12s | |
| CSGO-bSPUX-HWyV8-KZtv3-azTMF-U9JjC | 5/13/6 | 53.5 | 0.59 | 2026-07-04 20:53:58 · 25m 17s | |
| CSGO-tTomY-ak5M6-UFOiU-dNdaK-O9tvE | 29/15/0 | 136.9 | 1.83 | 2026-07-04 20:14:57 · 28m 16s | |
| CSGO-7MDSU-vWwKN-R8CX9-S8MTw-oezYP | 21/14/2 | 105.2 | 1.60 | 2026-07-03 21:49:32 · 32m 44s | |
| CSGO-JxcAY-T6fDc-5GDdF-rZ472-sq2AC | 16/15/2 | 67.9 | 1.08 | 2026-06-17 19:12:38 · 32m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.