Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uUecd-ifnbt-eb8U2-CRYzt-KX6ZJ | 13/16/6 | 69.3 | 1.00 | 2026-07-03 20:26:37 · 43m 16s | |
| CSGO-VFFJo-pCkiU-BvRLu-fOqZ6-OqTiA | 13/14/1 | 59.4 | 0.85 | 2026-06-23 20:16:40 · 33m 34s | |
| CSGO-C9jiS-H7fha-vt9bu-zawPK-Vb37M | 17/6/4 | 109.1 | 1.99 | 2026-06-18 12:03:36 · 21m 2s | |
| CSGO-2W5qQ-U59jP-dtVnU-JX5di-34OJM | 15/15/7 | 75.0 | 1.12 | 2026-06-14 18:59:47 · 41m 31s | |
| CSGO-7jvxQ-mcwXL-fJsUb-kSjjP-WmPhG | 16/18/8 | 84.1 | 1.03 | 2026-06-14 18:16:46 · 39m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.