Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q99RR-4CQf3-wTKLV-aDjGv-oqS4M | 20/10/4 | 100.6 | 1.51 | 2026-07-04 20:25:28 · 32m 44s | |
| CSGO-w8yaz-Tupx9-fQ7oQ-RACfQ-dvV9G | 24/14/3 | 103.1 | 1.59 | 2026-07-04 15:08:50 · 40m 39s | |
| CSGO-WQUPx-5i5rU-XRVxv-SvG7U-N7GrL | 12/15/0 | 65.6 | 0.89 | 2026-07-02 11:10:57 · 31m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.