Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Z3ZV4-2Vdow-ndzcV-YASfX-EQM6H | 19/10/9 | 129.0 | 1.67 | 2026-07-04 20:40:00 · 31m 26s | |
| CSGO-LS84z-Y9ib3-jyBmH-TX2ty-9f4NF | 18/13/8 | 80.8 | 1.27 | 2026-06-25 18:43:05 · 43m 12s | |
| CSGO-Tj7P7-jLXGo-HZzzW-FiENo-u4XbD | 23/17/9 | 108.9 | 1.42 | 2026-06-18 20:55:19 · 41m 12s | |
| CSGO-jmYyQ-MWnpy-9rej4-T73pJ-c84VH | 14/10/5 | 91.4 | 1.30 | 2026-06-14 20:20:02 · 25m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.