Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9BPXz-nzxnU-8Z4yK-8i7SY-CRh8E | 15/14/4 | 89.9 | 1.20 | 2026-07-04 18:52:47 · 25m 30s | |
| CSGO-BUv85-VjJ89-eQEiB-eemvz-sq2AC | 17/9/3 | 91.2 | 1.57 | 2026-07-04 18:19:06 · 27m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.