Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CmbhA-TvxW4-AGjO8-P9HBb-Gkb3K | 10/19/7 | 65.4 | 0.74 | 2026-07-04 17:53:05 · 32m 0s | |
| CSGO-MTLUh-cDTxd-WqoJC-5Y5ht-XW9LK | 15/13/6 | 79.8 | 1.15 | 2026-07-04 16:16:36 · 29m 22s | |
| CSGO-jA9vQ-udMq2-UAYXe-Y4Pcn-WNmkP | 8/13/3 | 61.9 | 0.79 | 2026-07-01 22:33:40 · 17m 44s | |
| CSGO-UF5Zc-9tF3K-t4Atr-j4pOw-8rP3A | 17/16/5 | 85.5 | 1.10 | 2026-06-30 12:46:33 · 35m 34s | |
| CSGO-5UEyO-7CWjT-2ZqTr-XaE5b-VjmbN | 11/18/6 | 47.0 | 0.78 | 2026-06-11 18:32:10 · 38m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.