Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j56mM-DTKtS-C7TXF-8Vi3E-sST8N | 25/12/5 | 119.8 | 1.78 | 2026-06-13 19:34:02 · 37m 7s | |
| CSGO-ce7xT-tNeRM-u3H67-X4ZQU-3krFF | 21/15/6 | 88.6 | 1.34 | 2026-06-13 18:53:22 · 37m 11s | |
| CSGO-KGNs2-QtMSG-LKv9T-9FtLA-CVbpG | 19/16/4 | 92.3 | 1.39 | 2026-06-13 18:17:45 · 32m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.