76561198044675903
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-10%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-1.5%Peak single-match outcome anomaly 17.2/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 39 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 30 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v3RRu-oNMbB-jQB3d-XE4KV-3ZPmH | 7/16/3 | 45.6 | 0.43 | 2026-07-02 08:02:26 · 30m 27s | |
| CSGO-EmpOO-aZB4W-ZKijQ-FTP6F-pTiLJ | 14/17/3 | 76.5 | 0.88 | 2026-07-01 11:08:01 · 35m 49s | |
| CSGO-wWYGi-SarTB-PKbVF-CN2bN-mvMpP | 9/12/1 | 53.8 | 0.84 | 2026-06-30 11:11:32 · 27m 33s | |
| CSGO-Rquk4-8u5Aj-a6EqH-MT3sk-AEVjM | 14/15/5 | 77.4 | 1.15 | 2026-06-30 10:32:27 · 35m 23s | |
| CSGO-YN8JC-7dHoi-TcpG4-q4Gay-CNnQD | 8/14/1 | 61.8 | 0.64 | 2026-06-30 10:06:15 · 20m 35s | |
| CSGO-wdycO-7oBUV-D33Ew-BnNfZ-Uu8GJ | 16/17/6 | 60.0 | 0.99 | 2026-06-29 12:46:48 · 38m 49s | |
| CSGO-LPxN7-3QFw3-nw8Pb-S7BZq-q3SiA | 7/20/3 | 47.0 | 0.33 | 2026-06-29 08:45:16 · 27m 51s | |
| CSGO-jPJOE-RHAOk-2tMdE-mXmet-JfX2Q | 12/21/6 | 63.8 | 0.71 | 2026-06-29 08:12:50 · 30m 8s | |
| CSGO-ikmZF-vBLoe-XUwxa-vC6ou-z2dOQ | 3/16/3 | 36.3 | 0.23 | 2026-06-27 19:58:59 · 27m 31s | |
| CSGO-NQ4MQ-5K34P-hoOOq-ktxo7-ipxMM | 11/8/3 | 75.5 | 1.35 | 2026-06-27 19:29:11 · 22m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.