Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ofaob-3L7rj-kSHNJ-CBdZ9-XpeOQ | 15/20/5 | 73.5 | 0.90 | 2026-07-03 20:03:01 · 35m 37s | |
| CSGO-yhDOf-Chwtp-Xhnz8-keEiJ-57wwQ | 23/16/6 | 96.5 | 1.48 | 2026-06-25 20:20:22 · 38m 46s | |
| CSGO-y7RU5-zWoo9-Axk7f-7D8ek-6XLoD | 29/21/6 | 106.1 | 1.49 | 2026-06-25 19:15:04 · 50m 28s | |
| CSGO-MrPtY-WeNdN-cfK24-7vCd2-KeS8N | 4/3/2 | 82.3 | 1.40 | 2026-06-25 19:01:32 · 11m 4s | |
| CSGO-8nVG5-YT2es-i6hUb-UTVtp-yNTWJ | 11/16/1 | 56.8 | 0.75 | 2026-06-21 17:58:07 · 35m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.