Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nHU7Y-74nXh-5UBpu-cG6Yu-efFnK | 13/14/4 | 68.5 | 1.04 | 2026-07-08 02:53:58 · 29m 5s | |
| CSGO-MKSxZ-wFsMJ-5kLti-B35Gu-z2dOQ | 6/3/1 | 64.9 | 1.28 | 2026-07-05 22:13:27 · 11m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.