Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hBAK6-vaKXH-QPX46-BqYPd-FZieC | 22/13/7 | 102.7 | 1.66 | 2026-07-04 18:48:14 · 34m 18s | |
| CSGO-t5AoB-Kamqb-SHvzb-XiSnH-OoqcG | 16/18/5 | 79.0 | 1.09 | 2026-06-23 19:43:02 · 34m 0s | |
| CSGO-wvzAk-pHqOq-3RabM-9O5UM-ZHsyM | 20/23/8 | 84.6 | 1.04 | 2026-06-23 18:51:56 · 47m 36s | |
| CSGO-oFVfJ-Grd37-kUpKa-5qPbv-RWjXM | 20/16/8 | 79.1 | 1.26 | 2026-06-23 18:12:59 · 36m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.