Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YCvZb-58LXw-quuki-xJtW3-4erdA | 16/15/3 | 79.1 | 1.06 | 2026-06-30 18:32:42 · 33m 47s | |
| CSGO-BUcWc-qAhaY-fDSKE-UT37F-GAGyB | 15/14/4 | 73.1 | 1.13 | 2026-06-30 18:01:15 · 28m 5s | |
| CSGO-wfs6p-yo2yr-HyUoO-GVGvY-JuiTL | 10/17/5 | 71.2 | 0.72 | 2026-06-30 17:30:28 · 27m 41s | |
| CSGO-MiUkd-Fa36z-oTC4d-K8Ckz-vVkDA | 13/9/7 | 105.5 | 1.61 | 2026-06-30 17:04:20 · 22m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.