Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z2nka-6OfAX-r4V5M-OKaeO-6GLXL | 11/12/7 | 68.2 | 1.05 | 2026-06-28 18:15:02 · 33m 36s | |
| CSGO-t5dht-p66MP-5Onhi-3tWmU-C7xsP | 15/17/4 | 65.8 | 0.93 | 2026-06-28 14:57:23 · 29m 31s | |
| CSGO-NY5Lr-2dqPd-jCtGq-vSpNv-8MtFF | 17/13/12 | 85.7 | 1.54 | 2026-06-26 16:27:48 · 32m 23s | |
| CSGO-d8hck-xveQN-ymEv3-K3UBN-Z7PVP | 10/11/4 | 57.7 | 1.03 | 2026-06-25 18:46:30 · 29m 18s | |
| CSGO-chhPm-H6r96-QWaHT-8q35c-LQSuK | 18/14/4 | 89.8 | 1.39 | 2026-06-23 21:50:03 · 35m 41s | |
| CSGO-GPSeY-QQYZC-BZMda-LiRaO-EnnpQ | 10/12/5 | 64.5 | 0.88 | 2026-06-23 20:59:13 · 31m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.