Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LQiJ3-DjGjE-33Cad-wjtMc-SvTKF | 17/17/6 | 65.0 | 1.04 | 2026-07-04 20:06:27 · 41m 28s | |
| CSGO-f9BNP-cPf5v-ctFmY-8ZX4T-3vKjC | 20/23/10 | 71.9 | 1.05 | 2026-06-27 20:25:18 · 47m 11s | |
| CSGO-bBPvn-ycZQT-fhVpR-t8mit-b2VjM | 11/16/4 | 67.1 | 0.78 | 2026-06-26 20:34:42 · 27m 35s | |
| CSGO-WPXmf-SnkqU-EvON6-boYH9-AL4VH | 16/13/4 | 82.5 | 1.31 | 2026-06-17 20:15:03 · 32m 58s | |
| CSGO-VyZVX-WPaRe-nnZ6K-2d4UU-jHR7B | 19/17/5 | 83.6 | 1.18 | 2026-06-06 08:59:59 · 39m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.