Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tcYpb-zQnp4-3Sxmw-kMsO5-dfVvD | 8/12/8 | 38.4 | 0.91 | 2026-07-02 14:03:15 · 30m 14s | |
| CSGO-vHKp3-EVuz6-mvpYE-rzKGW-yadyC | 18/13/5 | 100.0 | 1.54 | 2026-07-02 04:04:45 · 28m 20s | |
| CSGO-Vd2n5-mrU7H-8r83C-Qimme-wjNYE | 21/22/8 | 77.2 | 1.13 | 2026-07-01 01:03:01 · 45m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.