Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ufTs8-qw9sh-LtbXC-okZYe-wsvoO | 20/18/12 | 121.1 | 1.41 | 2026-07-06 02:51:04 · 38m 42s | |
| CSGO-mGjK3-wqF4p-Bf333-5hO4e-PjNpP | 2/4/1 | 15.5 | 0.21 | 2026-07-05 16:31:35 · 31m 34s | |
| CSGO-tWSrB-E4Wea-UoKyU-zHXom-93aNE | 9/15/3 | 62.3 | 0.63 | 2026-07-05 10:59:12 · 19m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.