Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-faGDj-4R95y-qKNuM-S6kUm-TYTSH | 13/17/5 | 71.8 | 0.84 | 2026-07-01 03:01:47 · 36m 20s | |
| CSGO-QJcL6-aUKBJ-RwNXe-pHGVi-OO2xK | 20/15/5 | 96.9 | 1.31 | 2026-07-01 01:28:08 · 32m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.