Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GmoFP-b6wnv-6ycDd-qRjOa-YZx9H | 5/14/2 | 50.7 | 0.43 | 2026-07-03 20:01:54 · 19m 41s | |
| CSGO-WO687-Hy4kT-LqhOG-PZJvu-YrJTK | 15/18/10 | 87.0 | 1.07 | 2026-06-30 00:13:01 · 43m 37s | |
| CSGO-JPBqo-oNMLb-PuVTd-JpXfZ-NP7rN | 15/20/7 | 70.8 | 0.90 | 2026-06-26 23:25:16 · 33m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.