Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cEzZ2-hsZaC-xbUro-OHrEC-NT2YP | 5/12/2 | 42.2 | 0.52 | 2026-06-26 14:57:04 · 27m 29s | |
| CSGO-ze6rw-OOJoK-dMyEo-zns6i-xOYQM | 14/13/5 | 89.3 | 1.10 | 2026-06-23 13:59:09 · 45m 42s | |
| CSGO-fGHCq-Hwv9s-PxE8w-2D5dU-Pa7WB | 19/16/7 | 95.3 | 1.27 | 2026-06-14 09:46:28 · 45m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.