Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pUHGq-UoQhs-Dmfkj-3crNx-8rP3A | 19/13/3 | 82.2 | 1.23 | 2026-06-29 16:21:29 · 30m 59s | |
| CSGO-SkRwn-qp5uq-XUqMZ-muJp6-LzHCF | 18/15/3 | 87.9 | 1.21 | 2026-06-25 19:41:14 · 34m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.