Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NnkS5-hcCqG-ibtcy-D6ahf-ttB3J | 20/19/4 | 89.5 | 1.24 | 2026-07-01 22:54:11 · 38m 15s | |
| CSGO-jv77x-FshnZ-8JFsC-OjuyS-x62NF | 10/15/8 | 70.9 | 0.90 | 2026-06-28 22:56:04 · 28m 37s | |
| CSGO-k5qM4-i6iw2-Wwa9Y-xTEBc-VjmbN | 13/17/5 | 69.2 | 0.84 | 2026-06-20 18:26:10 · 36m 43s | |
| CSGO-WqPdV-QSpKq-JcUdM-SRuvv-v3SiA | 19/14/0 | 140.8 | 1.48 | 2026-06-13 23:54:49 · 23m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.