Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NP27C-9Dasr-nx5X8-iRnYO-hwAAA | 21/12/7 | 110.0 | 1.60 | 2026-06-28 18:23:00 · 34m 5s | |
| CSGO-wDTXj-ekJTp-heKGj-V3aUk-uXNtQ | 7/13/1 | 46.3 | 0.53 | 2026-06-26 18:03:19 · 23m 36s | |
| CSGO-U92De-p2F43-kWPHG-vK9GC-n9ROG | 24/15/5 | 88.0 | 1.53 | 2026-06-16 22:44:54 · 42m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.