Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oMKni-XUfBh-O73vX-uRSTv-JCjjD | 13/16/2 | 58.1 | 0.88 | 2026-06-28 17:14:06 · 30m 24s | |
| CSGO-uchwQ-hBmB5-VPCD8-6iYPZ-wZ7nM | 9/19/10 | 62.0 | 0.70 | 2026-06-24 17:48:43 · 35m 29s | |
| CSGO-th5KE-9bAMN-Y59Tq-TXabV-7FFdH | 12/20/4 | 72.4 | 0.72 | 2026-06-17 21:07:56 · 30m 37s | |
| CSGO-4q26v-iDTTA-ohsvs-H9zxt-UNv5G | 16/18/4 | 78.0 | 0.96 | 2026-06-15 17:39:07 · 40m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.