Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OYSm3-ShDfz-x85KG-EAfdz-rquLA | 16/14/5 | 87.6 | 1.20 | 2026-07-05 22:50:14 · 34m 37s | |
| CSGO-j6tkk-oSAwT-kcY4w-WLoMP-SH3JE | 20/14/3 | 67.3 | 1.19 | 2026-07-05 22:05:48 · 36m 0s | |
| CSGO-b4fco-A5WrQ-VomRE-YowVr-JXykG | 8/19/4 | 63.2 | 0.53 | 2026-07-01 00:49:25 · 35m 52s | |
| CSGO-7GWvS-SCSD8-JwppN-TqidQ-nbRuK | 12/7/0 | 69.1 | 1.15 | 2026-06-28 22:44:53 · 21m 58s | |
| CSGO-moVSv-tuCdX-ohCzm-2Furf-DQbEC | 21/17/3 | 88.4 | 1.34 | 2026-06-28 22:06:35 · 36m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.