Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-izvyD-x9tZ2-4xKUc-OOvUD-RpphH | 17/14/5 | 62.5 | 1.20 | 2026-06-26 21:40:37 · 36m 34s | |
| CSGO-6pGhZ-G4etS-mhcWR-OxRai-LPGCF | 16/11/4 | 79.5 | 1.32 | 2026-06-26 21:01:41 · 36m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.